SIG OPEN HOUSE
Sunday, June 23 • 3:00pm - 5:00pm
SACC Park View Lobby
Maximize your experience AND membership at the Special Interest Group (SIG) Open House. SIGs offer ISTE members year-round opportunities to connect and collaborate with like-minded colleagues, as well as host more than 50 events at the annual conference. Swing by the Open House to learn more about each of the Special Interest Groups represented, and stop by the SIGGS' booth to meet the volunteer officers and find out ways you can get connected and involved with the games and simulations community.
GAMES AND SIMULATIONS ARCADE
Monday, June 24 • 12:30pm - 4:00pm
SACC Park View Lobby
Get connected! Network and gain valuable information from other educational professionals and vendors to deepen your understanding, further your knowledge, and grow your educator game & simulation resource toolkit! In addition, maximize student achievement across content areas! Explore game and simulation tools and techniques that reinforce learning and build knowledge and skills through play and creation.
SIGGS ANNUAL MEETING
Tuesday, June 25 • 10:30am - 11:30am
SACC Room 102
Clinical Assistant Professor in the Department of Educational Technology at Boise State University,
Chris Haskell, will be the guest speaker at this year's SIGGS' Annual Meeting. Chris will be presenting, Blowing Up the Grade Book: Students Win in the Game-Based Classroom...
Chris Haskell specializes in preparing pre-service teachers in methods and applications of technology integration in the classroom. In addition to instilling fundamental skills, Chris focuses on the use, adaptation, and implementation of emerging technologies in teacher education including gaming, mobile communication devices, portable media players, social networking tools, and virtual worlds.
What would school would look like if it “played” like a video game? We regularly hear about the potential of so-called “game-based learning” but beyond implementation of educational and serious games, gamification of a curriculum has been mired by the practical restrictions of traditional learning management systems. Faculty at Boise State have built and are researching a system built on game-based elements including, quests, experiences points, badges, achievements, leveling, and student choice. The presentation will demonstrate the tool and pedagogy; and share the results of a yearlong Design-Based Research project.
Chris is actively piloting and developing groundbreaking alternative approaches to delivering and tracking learning. With co-inventor Dr. Lisa Dawley, Chris created 3D GameLab, a game-based/ quest-based learning management system. Come hear how his classroom is serving as a unique game-based technology and pedagogy lab where this new and innovative practice is producing exciting results!
Tuesday, June 25 • 2:00pm - 3:00pm
SACC Room 217A
SIGGS Vice Chair and founder of the Texas Games Network, Amanda McNamara, will be presenting Trends in Game-Based Learning and Impact in Education. Amanda will discuss game-based learning and how it is becomming more integrated in public schools, private industry, and government initiatives; as well as take a retrospective look at how far education and GBL has come in the last 10 years.